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Old 2007-08-09, 03:37 AM   #1
Brian O.
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ProjectUNI Progress Update Video

Its that time again where David and I provide you with a ProjectUNI progress update video. The quality of the video itself is pretty terrible, blurry and choppy but it gives you an idea of whats going on with the game. Right now you can move crazy fast and catch huge air however that will be significantly toned down once we get the trick system implemented. It shows David and myself chatting and riding together in multiplayer over the internet.

Enjoy: http://www.youtube.com/watch?v=lHcylZ3o-qY
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Last edited by Brian O.; 2007-08-09 at 03:39 AM.
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Old 2007-08-09, 03:50 AM   #2
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I sorta like the fastness, just not that fast.
You certainly did catch mad air though.
Looks really cool. You say the video is choppy, so the game itself is alot smoother than that?
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Old 2007-08-09, 03:52 AM   #3
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Quote:
Originally Posted by habbywall
I sorta like the fastness, just not that fast.
You certainly did catch mad air though.
Looks really cool. You say the video is choppy, so the game itself is alot smoother than that?
As long as you have a relatively decent computer the game runs as smooth as butter.
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Old 2007-08-09, 03:53 AM   #4
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That looks awesome.
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Old 2007-08-09, 04:16 AM   #5
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Whoa, this is gonna be online? That's awesome.

The game looks great, guys. I can't wait to play it.
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Old 2007-08-09, 04:42 AM   #6
banjo_gun_snake_wheels
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Nice work so far.
Is that environment original or did you take it from another game? It looks kinda familiar.
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Old 2007-08-09, 04:44 AM   #7
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Yeah, I played a game with hills and grass before too. I think they stole it.

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Old 2007-08-09, 04:49 AM   #8
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woah it looks awesome!
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Old 2007-08-09, 05:01 AM   #9
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You never PMed saying you needed any help. I was waiting to contribute some obstacle designs.

I'm still available if you need something in the future. Lookin' good so far.
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Old 2007-08-09, 05:10 AM   #10
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Quote:
Originally Posted by banjo_gun_snake_wheels
Nice work so far.
Is that environment original or did you take it from another game? It looks kinda familiar.
Its just randomly generated terrain. It didn't come from anywhere except math. The terrain never ends by the way, it keeps going.
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Old 2007-08-09, 05:30 AM   #11
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Brian - I got the Torque exporter working in Blender, so I can successfully export any object.
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Old 2007-08-09, 09:20 AM   #12
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You should pedal alot faster to reach that speed on such a small wheel

But it looks good. I like idling
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Old 2007-08-09, 09:24 AM   #13
dan de man
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make sure you dont tone it down too much , thps never got anywhere by beeing realistic
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Old 2007-08-09, 09:44 AM   #14
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I say you should speed it up a little. I go way faster and jump way higher when I muni.

Will it work on linux?
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Old 2007-08-09, 02:37 PM   #15
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Quote:
Originally Posted by dudewithasock
Brian - I got the Torque exporter working in Blender, so I can successfully export any object.

Thats awesome, it was a pain exporting my character models haha. We arent quite ready for obstacles yet but should be in the near future and could really use your help if you are interested. If you can talk to me on aim: djabfall or email me at david.abfall@gmail.com so I can take a look at some of your stuff so far.
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