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View Full Version : is somebody here involved in CG? (koxx3D MODEL)


bullx
2006-01-29, 04:32 PM
here it is my last cg work (wip)

http://www.kino3d.com/forum/files/koxx_devil_177.jpg

is somebody here interested in cg(computer graphic) stuffs?

this one is koxx devil as you maybe can guess

koebwil
2006-01-29, 04:36 PM
how long did that take you, it looks great.

bullx
2006-01-29, 04:44 PM
two days, more or less
i'm making it with an open source app if you mind:

blender (http://www.blender.org)

habbywall
2006-01-29, 05:21 PM
that is sweet, i always wish i could like make 3d models but i dont have a program to do it, how much does that blender program cost?

koebwil
2006-01-29, 05:22 PM
It's open source, so nothing. click the link.

bullx
2006-01-29, 05:32 PM
yes it' s completely free.
it is developped from coders all around the world and has an interesting story.

it is woth a try ven if, at the beginning, it seem quite hard

bullx
2006-01-29, 07:04 PM
a small update:
http://www.elysiun.com/forum/download.php?id=3027

koebwil
2006-01-29, 07:19 PM
sweet, just needs a seat. you should get together with the guy who was trying to make a uni video game.

Mr. Dawson
2006-01-29, 07:26 PM
Cool are you able to make the wheel spin and everything or is it stuck in one position? If it can move the wheel and stuff you should make a game and call it "THE INVISIBLE UNI RIDERS"

koebwil
2006-01-29, 07:31 PM
Cool are you able to make the wheel spin and everything or is it stuck in one position? If it can move the wheel and stuff you should make a game and call it "THE INVISIBLE UNI RIDERS"
or remake uniracers

habbywall
2006-01-29, 07:50 PM
i would imagine a seat would be hard to do, but then again i would imagine that whole unicycle would be hard for me to do

koebwil
2006-01-29, 07:55 PM
i would imagine a seat would be hard to do, but then again i would imagine that whole unicycle would be hard for me to do
I think he can do it. I believe in him.

bullx
2006-01-29, 07:57 PM
i can do animations with it, maybe it can be used for tutorials puoropse.


video games are a different matter, you need at least a coder and i can not code, but i would be happy to make garphics fo a video game :-)

the hardest thing in doing the seat is that i'm still waiting for it :rolleyes:
i have just buyed this uni but the sadlle was out of stock so i have to wait two weeks for having a reference.

thank you for your comments

koebwil
2006-01-29, 08:07 PM
I know somewhere on these forums there is a guy working on a uni game. I can't remember who it is though. If you can find him he would probably be stoked, in fact I'll search for him for a little while.

swarbrim
2006-01-29, 09:51 PM
I downloaded it but it is soooooooooo complicated.

Mike

habbywall
2006-01-29, 10:21 PM
I downloaded it but it is soooooooooo complicated.

Mike

same here

Fuego
2006-01-29, 11:20 PM
my brother uses blender and unity game engine (http://otee.dk/)

i think it's safe to say you're a fair sight better at modelling than him though.

nicely done.

bullx
2006-01-30, 08:23 AM
thanks.
consider that game modelling have to be "lowpoly" for computation reasons.
instead animations and stills you can use a lot of vertex while modelling.

I downloaded it but it is soooooooooo complicated.
i can help with the basis (maybe on a different forum) if you are interested.

the manual of the sw is also free:
http://mediawiki.blender.org/index.php/Main_Page

trials2k
2006-01-30, 09:46 AM
is somebody here interested in cg(computer graphic) stuffs?

thats cool as !! yeah i have just entered into "Certificate 4 in Design" which covers most areas involving design which has quite a large section on computer graphics and all that!!

So yeah i am just downloading it now!!

bullx
2006-01-30, 07:16 PM
some small updates on textures & materials

http://www.kino3d.com/forum/files/koxx_one.jpg
http://www.kino3d.com/forum/files/koxx_two.jpg

swarbrim
2006-01-30, 08:05 PM
thats sooooo good

Mike

forrestunifreak
2006-01-30, 08:16 PM
Small update? Thats awsome!


All I can make in Blender 3D is some round blobs, and some curvy things...

habbywall
2006-01-30, 08:51 PM
im gonna try and work with it some more today if i have time

bullx
2006-01-30, 10:09 PM
last update till my new saddle arrives.
http://www.kino3d.com/forum/files/koxx_devil_106.jpg

thank everybody for C&C, it' s really apreciated.
bye

koebwil
2006-01-30, 10:24 PM
last update till my new saddle arrives.
http://www.kino3d.com/forum/files/koxx_devil_106.jpg

thank everybody for C&C, it' s really apreciated.
bye
hot damn does that ever rule.

habbywall
2006-01-30, 10:28 PM
you shold enter that in some kinda contest when you finish it!

Brian O.
2006-01-31, 12:24 AM
I know somewhere on these forums there is a guy working on a uni game. I can't remember who it is though. If you can find him he would probably be stoked, in fact I'll search for him for a little while.

It was me, I've been looking for a modeler/animator in hopes of starting a unicycle game, ive got moderate experience in programming 3d games.

koebwil
2006-01-31, 12:57 AM
It was me, I've been looking for a modeler/animator in hopes of starting a unicycle game, ive got moderate experience in programming 3d games.
match made in heaven.

trials2k
2006-01-31, 01:01 AM
thats crazyy, it looks so fresh !!

i didnt know where to begin with the blender program so i tried makin a kh with the program swift, which is similar, but it didnt come out with detail that sharp !!! :eek:

good work :cool:

Unitik908
2006-01-31, 01:06 AM
holy cow thats looks great.. i wish i could do crazy stuff like that but im to lazy

Chase

bullx
2006-01-31, 01:11 AM
@ trials2k swift is a *vector* based modelling sw so you can get quite simple results.
but they are good to be used on the web :-)

@ Brian O. i' ve searched the forum for your post whit no success. (i've been able to find just silly flash games ;-)...)

if you still would like to do a game, i will be happy to collaborate, just keep in mind that i've very few gaming experience (but i'm quite good in lowpoly modelling), and that my english is really bad ;)

from blender i can export in directx format if you like and i know that there are some OG game engines (like OGRE and CRYSTAL SPACE) that are somehow compliant whit blender.

so if you are interested write me back here or email me:
bullx[:)]tiscali.it

Brian O.
2006-01-31, 04:40 AM
BullX, I've been considering either using OGRE or starting from the ground up to keep it simple with my own source. DirectX is the format that I would need so it works well that you can export to it. Do you have any experience in modeling people? Any more correspondance we do should be through private messages I believe though. It should be interesting to see if we are able to build something from this!

bullx
2006-01-31, 09:44 AM
ok so let's use pm now.
i'm in.

Zzagg
2006-01-31, 01:27 PM
Awesome! I can almost touch it!!
I wish my devil would still look so nice (keep all the stuff so that you can watch it again when your uni becomes grinded everywhere;) )
I sent this link to Yoggi... I guess he'll love those models

bullx
2006-01-31, 01:42 PM
thank you zzagg...
my uni is far to become grinded, i'm a complete newbie, i can hardly jump on the place 10 times whituout falling down :-(

swarbrim
2006-01-31, 04:56 PM
my freind uses the same program used for shrek. Hes real good at it. He can also make games (he can never be arsed though). He got the software from his freinds dad because he works at exeter university. His dad works at google uk (how cool)

Mike

koebwil
2006-01-31, 05:09 PM
Swarbrim you should get your friend working on this game too. I can imagine this game being awesome. If there are environments like those and unis like that it will probably murder my PC though.

swarbrim
2006-01-31, 05:15 PM
he took ages on it with another guy. And he isnt goin to help make a game i doubt.

Mike

koebwil
2006-01-31, 05:16 PM
he took ages on it with another guy. And he isnt goin to help make a game i doubt.

Mike
oh well, anyway that is amazing

swarbrim
2006-01-31, 05:21 PM
im talkin to him on msn and hes reading this post so...

Mike

gernud
2006-01-31, 05:30 PM
Hey

I thought as you were all talking about me i better say something. I am swabricks friend, the one that made that there image.

asking me to do a unicycling game is like hitting the pope with a large stick ... not a good idea

gernud
2006-01-31, 05:31 PM
"swarbrims" stupid name

koebwil
2006-01-31, 05:41 PM
Hey

I thought as you were all talking about me i better say something. I am swabricks friend, the one that made that there image.

asking me to do a unicycling game is like hitting the pope with a large stick ... not a good idea
Iwould love to hit the pope. damn nazi:)

swarbrim
2006-01-31, 05:54 PM
wow its james

Hello james, im sorry 'gernud'

He he
swarbrims my schools username i use it for everything.

Mike

maybe he will do it

bullx
2006-01-31, 07:46 PM
here it is a first attemp to the scene for the uni.
http://www.kino3d.com/forum/files/scena_199.jpg

koebwil
2006-01-31, 08:01 PM
I have some suggestions, if you don't mind
http://unicyclist.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=173461&g2_serialNumber=1&g2_GALLERYSID=6ef6963ca600ae1119a72efec0f46273
I mean, if you want to use it for a game, the newspaper machines would be good to gap, and the rail could be ridden or grinded

swarbrim
2006-01-31, 08:01 PM
I really wanna learn how but im not too sure how to

Mike

swarbrim
2006-01-31, 08:02 PM
I have some suggestions, if you don't mind
http://unicyclist.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=173461&g2_serialNumber=1&g2_GALLERYSID=6ef6963ca600ae1119a72efec0f46273
I mean, if you want to use it for a game, the newspaper machines would be good to gap, and the rail could be ridden or grinded


Its eery i was gonna say the exact same thing

Mike

bullx
2006-01-31, 08:07 PM
@ koebwil & swarbrim
my reference piture is this:
http://www.kino3d.com/forum/files/scena_205.jpg

as you can see the only *complete part* is the building on the right.

i still have to add rail and grass and stuffs.

for gaming you have to use low detailed models and scene, this is a project for a "STILL", but i will begin shortly to work 4 the game
:-)

swarbrim
2006-01-31, 08:12 PM
How do you do it?? you are a GOD. I really wanna learn so bad so i can join in!

Mike

bullx
2006-01-31, 08:51 PM
if you really wanna learn the best way is startin from the manual i've posted some post above.

there is a quick start chapter that will show you how to model and animate a simple puppet.

in my opinion all you able to jump on a single weel are gods :-)
i would change my skill in 3dCG whit some more uni-trial skills

here are some resources:
blender.org (http://www.blender.org)<-- official blender website
manual (http://mediawiki.blender.org/index.php/Manual/Manual)<-- manual
quickstart (http://http://mediawiki.blender.org/index.php/Manual/PartI/Your_First_Animation_in_30_plus_30_Minutes_Part_I) <--quick start
elysiun (http://www.elysiun.com) <-- international forum

koebwil
2006-01-31, 10:23 PM
for gaming you have to use low detailed models and scene, this is a project for a "STILL", but i will begin shortly to work 4 the game
:-)
ok, just remember to put in great stuff to ride, take a look at the Tony Hawk games, the cities may not look exactly like that, but they are much more fun to ride. the more skinnies/grind rails, gaps, sandwich boards, and high drops the better.
You probably know this, but I figured if you didn't I should tell you.

habbywall
2006-01-31, 11:59 PM
if you making a game you should get one of those moving halfpipes like in one of the tony hawks games, thats in one of the missions, even though it'd be like impossible to do anything on a uni in a halfpipe

Fuego
2006-02-01, 01:44 AM
It was me, I've been looking for a modeler/animator in hopes of starting a unicycle game, ive got moderate experience in programming 3d games.

Hi this is forest fuego's brother

I have some experience with blender and 3D game design in general. I use this Game Engine (http://otee.dk) and blender for what i have done so far. however I have not yet gotton in any real animation whatsoever and as of now my game engine cannot import bones or anything like that from blender.

Please PM fuego if you want to talk about this or anything.

Brian O.
2006-02-01, 05:07 AM
Regarding the uni game, don't get too excited just yet, it will be a while before we've got anything playable. We are currently planning to make it similiar to The tony hawk series in gameplay, however we are keeping it simple to start with. We will do our best to get something out there for you guys but it will take a while, if ever.

As far as balance control, I think almost all uni games right now pay way too much attention to trying to balance. I know when im simply riding around the thought of struggling to stay balanced never enters my mind therefore I do not think it should be a factor in the game either. Do most of you agree?

koebwil
2006-02-01, 05:41 AM
balance should be important during grinds, stillstands, skinnys, and freestyle tricks. The only other thing is maybe you could make it tougher to land a higher drop, and please make it at least a little realistic. at least more realistically difficult than THPS, but it is hard to make a game fun and hard. You have to have a level at which things are doable enough to be accesable, but not so easy that your accomplishments are disappointing.

swarbrim
2006-02-01, 06:57 AM
Koebil thats a good point but its a UNICYCLING GAME this is why we want it, i reckon most the people who buy the tony hawks games do not skate. This does not mean your point is invalid but this will be the main draw and the bulk of the fun.

Plus i dont think its gonna come out on ps2 or anything soon it will be on the computer so updates are possible.

Bullx who long did it take you to become so good?

Mike

andrew_carter
2006-02-01, 08:37 AM
@ koebwil & swarbrim
my reference piture is this:
http://www.kino3d.com/forum/files/scena_205.jpg

as you can see the only *complete part* is the building on the right.

i still have to add rail and grass and stuffs.

for gaming you have to use low detailed models and scene, this is a project for a "STILL", but i will begin shortly to work 4 the game
:-)
Who's that in the picture? Nice photo...and a really fun looking rail! Makes me want to pick up a unicycle again for the first time in months.

Andrew

bullx
2006-02-01, 09:24 AM
@andrew the photo is from koxx-one website gallery so i supposte that guy is somebody of the team.

@swarbrim i'm not really fast in learning things..
i've started and abndoned blender three or four times before the real "start"
i started using blender (my first approach to 3d) in the end of 2003.

the bad thing is that you need time and some practice to become good.

@ for the game
i've already a low poly human mesh made for a game from a friend of mine.
i can use it as a base and modify it as needed.
modelling a lowpoly uni doesn' t seem difficult.
the big challenge is for the coder to make the engine and things work.

having a good difficoulty level and playability are things we can work on after having something that can move on the screen.

also is quite a big challenge to work togeter with a guy that is far from here and wit some limitation in communication

bullx
2006-02-01, 10:57 AM
update:
i will replace the murales as soon as possible.http://www.kino3d.com/forum/files/scene_148.jpg

alexmay
2006-02-01, 12:07 PM
that's hot
way better than the work the cad designers put up on the walls here at uni(versity)

ah is that a 24''?
koxx are awesome, mine is gathering dust though.

-al

koebwil
2006-02-01, 02:28 PM
Sorry if I'm a bit demanding. I just hate when people have a good concept for a game and then F@ck it up, I just don't want it to happen here.

bullx
2006-02-01, 03:31 PM
you are welcome as all the suggestions.
you don' t have to say sorry for that :-)

irvinegr
2006-02-01, 03:54 PM
Sooo sweet

bullx
2006-02-01, 04:16 PM
an other update:
some bump on the walls, better grass, and bigger size :-)
http://www.idstudio.it/bullx/scene.jpg

koebwil
2006-02-01, 04:18 PM
an other update:
some bump on the walls, better grass, and bigger size :-)
edit
waiting for upload
sounds cool.

Zzagg
2006-02-01, 04:22 PM
Who's that in the picture? The rider is Adrien Mainand, he lives in Lyon (south-eastern part of France) He's a nice guy.:)

koebwil
2006-02-01, 04:24 PM
sounds cool.
also looks cool

bullx
2006-02-01, 04:30 PM
:D :D :D
now i will take some time to add more details...(rauls, missing materials, etc)
i will update in one day or two.

koebwil
2006-02-01, 04:37 PM
are you putting those murals on the wall, they are one of the nicer little touches in the photo.

habbywall
2006-02-01, 05:41 PM
that unicycle looks just a bit off the ground but its still better then i could do

bullx
2006-02-01, 05:41 PM
i would like to, but i can't find anything good

i've a collection of street "murales" quite nice but not original
i've tried whit mexican popular murales but they didn' t fit.
i wolud like something colorfull as the orinal photo but i would avoid to paint them myself...
let' s see what is going to happen...

swarbrim
2006-02-01, 08:39 PM
Its starting to look nice, I doubt my freind will do any work cause he's lazy. Im gonna try to learn tomorow haow to do stuff.

Mike

plumsie
2006-02-01, 08:59 PM
that unicycle looks just a bit off the ground but its still better then i could do

I think it looks off the ground as there is no compression at the bottom of the tyre, It's a great image though and will look even better in time I'm sure.

If I was any good at this sort of stuff I would lend a hand but the only software I am any good at is AutoCAD and only basic 3D with that.

bullx
2006-02-01, 09:06 PM
@ plumsie do you think that even whitout nobody on it tha tyre should be deformed?
in my opinion it seem "floating" youst because it is not supported by anything.
in the final image it will be in adifferent position.

@ the game:
Brian O. has choosen ogre as engine for the game.
starting from monday, if i have enought spare time i will begin to model the uni and the character of the game so that we can perform iport tests, and, later, animation test whit the engine.

swarbrim
2006-02-01, 09:12 PM
wow its really coming along sounds like you guys are really going to suceed. When the game is made will you guys add different charactors and stuff like unluckables or will you just keep it so you can muck around?

I think as soon as you get it up and running (so you can muck around) you should release it and add things on. I would buy a half fineshed game.

Mike

bullx
2006-02-01, 09:45 PM
@swarbrim the game will be open source of course, so that maybe other people can contribute to make it even better and everybody can enjoy it for free ;-D

habbywall
2006-02-01, 10:04 PM
will there be cheat codes for it?

redhead
2006-02-01, 10:23 PM
is there going to be a rail to grind? Any thing to gap?

habbywall
2006-02-01, 11:16 PM
look at page four i think it is, and page three, has some of the stuff about the background

habbywall
2006-02-01, 11:31 PM
really, i could do some work and try to make the people for the game, cause i have a demo of this program that is like made to construct people, i forgot what its called though

forrestunifreak
2006-02-01, 11:43 PM
Wow, I've just read this whole thread, it's really taken off...

Sounds like an awsome project, I jus wish I knew how to use that stupid blender... oh well, here I go at it!

koebwil
2006-02-01, 11:53 PM
If there is a level designer we can all show each other our favorite spots.

habbywall
2006-02-02, 12:02 AM
Wow, I've just read this whole thread, it's really taken off...

Sounds like an awsome project, I jus wish I knew how to use that stupid blender... oh well, here I go at it!

the blender wiki (http://mediawiki.blender.org/index.php/Main_Page) has some tutorials (http://mediawiki.blender.org/index.php/Tutorials)

Brian O.
2006-02-02, 12:29 AM
Be patient everyone, we are working on the game but it will be a while before theres anything truly playable, but as soon as we have a room that you can move a unicycle around in Ill have it up here in a new post so everyone can have their fun.

swarbrim
2006-02-02, 06:45 AM
Are you gonna charge people?
I would definatly buy it, even if all i was paying for is the cd

Mike

bullx
2006-02-02, 12:16 PM
open source mean also (but not only) free.
open source mean that everybody can contribute making models, correcting bugs, writing documentations and so on.

probably the game will be aviable for download.

swarbrim
2006-02-02, 04:38 PM
that sounds like the best idea.

mike

bullx
2006-02-02, 07:02 PM
ok time to stop with this till the saddle arrives.

thi is not the final position for the uni but the scene is almost complete.

http://www.idstudio.it/bullx/scena.png

swarbrim
2006-02-02, 07:10 PM
that looks really good.

Mike

litldude2
2006-02-02, 09:16 PM
Wow! I want to play that! It looks awesome.

Brian O.
2006-02-02, 09:41 PM
Wow! I want to play that! It looks awesome.

The models used in that scene wont be used in the game, they are too highly detailed to keep it at a playable speed. However, the uni game is now officially in development.

andrew_carter
2006-02-03, 12:38 AM
May I make a (possibly already considered/possibly annoyingly difficult) suggestion for that model with the stairs and rail? (if not, stop reading now :))

It looks absolutely amazing, I was just thinking the steps themselves might look better if they had a bit of wear on them. At the moment they are square, and steps rarely are. Even if they're just rounded off evenly I think it would add a lot. Just a thought.

It looks brilliant!

Andrew

bullx
2006-02-03, 08:43 AM
i will do that for sure, thank you

bullx
2006-02-03, 01:21 PM
how should the rider look like in your opinion?
here it is a model done By TiZeta a skilled italian blender user.
we have perission to tweak and use it.
http://www.idstudio.it/bullx/omino.jpg

and if you are skilled painter here it is the 3d map to be painted
http://www.idstudio.it/bullx/man.tga

squeegy
2006-02-03, 01:52 PM
he should have a shirt

bullx
2006-02-03, 02:43 PM
updated in the previous post

sticknui
2006-02-03, 11:06 PM
Are those blender models available? Ive been a blender user off and on for a few years. I was thinking of trying to model a unicycle but yours is really good. i would like to see how you did it especially that tire with knobbies.

litldude2
2006-02-03, 11:34 PM
If you want a really fun uni game then I think you should have bc wheels in it. Then you can more realistically ride at things fast and then you can use ramps. Is the game going to be based on real uni tricks or is going to be like a Tony Hawk game with impossible tricks?

andrew_carter
2006-02-04, 01:38 AM
I reckon the clothes should be generally looser. Not really loose, but not tights either.

trialsfreak13
2006-02-05, 02:11 AM
who is doing the game coding and what program are they using
oh and is there any way i can help

koebwil
2006-02-05, 04:27 AM
my suggestions. For the human model, shorts and 661s, long sleeve shirt, gloves, and helmet. For realism, base it on what the best riders can do right now. In terms of style, If you leave all of the polygons at pretty much the same size it will look nice and uniform, yet stylized.

hell-on-wheel
2006-02-05, 06:04 AM
Here's my little uninformed suggestion regarding balance controls:

I agree that while simplying riding around balance controls aren't necessary, the direction keys will simply move you in the direction you want to go, if none are pressed, the uni will idle on it's own.

However, if there is going to be trials involved, then balance controls are a must. I propose a "stillstand mode", engaged by holding down the Ctrl key. While in this mode, the direction keys will now lean the uni rider left and right (and maybe forward and backward). This will allow for precision side hops by letting the uni lean X degrees before hitting the hop button. Also, the hop button can be held down for higher hops or tapped for smaller hops.

But again, I know nothing about making games (and almost nothing about playing them), so maybe none of that is helpful.

swarbrim
2006-02-05, 10:47 AM
I feel that what hell-on-wheel said is good about
"holding down the Ctrl key. While in this mode, the direction keys will now lean the uni rider left and right (and maybe forward and backward). This will allow for precision side hops by letting the uni lean X degrees before hitting the hop button"
I think this would be good, although i have no idea how to do this, or how hard it would be.


MIke

bullx
2006-02-05, 10:56 AM
Brian O is develloping the code part, using the open surce engine called OGRE
i am developing the graphic and i'm taking into consideration all the suggestio here.

the model in the picture is just a VERY quick attempt to do some basic texture, I think the best suggestion is to make shorts+661 and gloves but i really don 't like helmet very much.

do you think we can do without it?
maybe a woolen hat or something else?

for the balance i totaly agree whit Brian O : even if i'm a total newbie i never think much to balance when just riding around, maybe it is different when you do triks...
for sure the coder can take the best decision here.
If you want to help you are welcome, it depends from your skill what you can do.

habbywall
2006-02-05, 12:36 PM
i like a woolen hat, definitly no helmet also, i dont know, maybe if its not to hard you can choose wether or not you want a helmet, and definitly if its not to hard have that controlly thing where the uni leans forward or back depending on how you want to jump, kinding like in tony hawk when your grinding something like that

Brian O.
2006-02-05, 01:28 PM
hell-on-wheel, that was exactly my idea, to have a certain type of trials mode in which you can lean and jump in a certain direction, although this may not make it into the game until later on as I'm yet unsure how I would implement it in the code.

As far as the technical aspect of the game goes, I'm using the open source engine known as OGRE and C++ as my programming language.

koebwil
2006-02-05, 03:48 PM
Brian O is develloping the code part, using the open surce engine called OGRE
i am developing the graphic and i'm taking into consideration all the suggestio here.

the model in the picture is just a VERY quick attempt to do some basic texture, I think the best suggestion is to make shorts+661 and gloves but i really don 't like helmet very much.

do you think we can do without it?
maybe a woolen hat or something else?

for the balance i totaly agree whit Brian O : even if i'm a total newbie i never think much to balance when just riding around, maybe it is different when you do triks...
for sure the coder can take the best decision here.
If you want to help you are welcome, it depends from your skill what you can do.
I only suggested the helmet because I thought it would me easier. If we took a poll we could find out what people wear when they uni. Otherwise I thought that by covering the character pretty much entirely in clothes you could make him more anonymous, this would be appropriate if you are only using one character model. Otherwise you should go nuts and have fun with the character design.
Also I would like to help, but I don't have any marketable skills aside from wrecking your CG models with MS paint.http://unicyclist.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=174074&g2_serialNumber=1&g2_GALLERYSID=6ef6963ca600ae1119a72efec0f46273

trialsfreak13
2006-02-05, 08:00 PM
if any you have ever played the tony hawk pro skater game i suggest u use
the basic setup they use like the control setup

Fly04066814
2006-02-05, 11:26 PM
oo i saw this at elysiun :cool:

Fly04066814
2006-02-05, 11:48 PM
And to awnser your question ive been using blender for 2years :D

and you spelt with wrong ....:p

bullx
2006-02-06, 04:50 PM
thank you for the spelling report :-)

the saddle is arrived today,

i'm pretty bored with this image, so i'm going to call it finished even if it can be tweaked more...

here it is the final render:

thanks everybody fot the really appreciated interest and C&C.
http://www.idstudio.it/bullx/unikoxxfinal.png

habbywall
2006-02-06, 05:20 PM
thank you for the spelling report :-)

the saddle is arrived today,

i'm pretty bored with this image, so i'm going to call it finished even if it can be tweaked more...

here it is the final render:

thanks everybody fot the really appreciated interest and C&C.
http://www.idstudio.it/bullx/unikoxxfinal.png


looks very nice!

brockfisher05
2006-02-06, 05:51 PM
I am sure this has been said about a million times in this thread DAMN! I want to play this game sooooooo BAD!

swarbrim
2006-02-06, 05:58 PM
Ok guys you know my freind James i think his name on here is 'gernud' he posted on this thread earlier. Any way i dont wanna burst your bubble but he has been reading and he says your doing it wrong.

Now, i am not sure if you do Know what you are doing and he might be wrong but i just thought i would tell you...

Callling James, post if your sure we are wrong!!!

Mike

Brian O.
2006-02-06, 05:59 PM
I've experience in creating several small games and mods, what is it that he thinks we are doing wrong?

swarbrim
2006-02-06, 06:03 PM
This is the biggest problem I DONT KNOW. I wish i did but i have no experiance, I might put his msn name here so everyone can spam him tell he tells...

Mike

Brian O.
2006-02-06, 06:06 PM
If hes referring to the scene that bullx made, I've already said that it isnt going to be used in the game, its too high polly and things like bump mapping arent going to be implemented until much later, if at all.

swarbrim
2006-02-06, 06:08 PM
yea he said something about that so that might be it.

Mike

Brian O.
2006-02-06, 06:10 PM
Well, if hes going to give helpful criticism then please do, otherwise he should atleast read what has been said before making any judgement.

The models used in that scene wont be used in the game, they are too highly detailed to keep it at a playable speed. However, the uni game is now officially in development.

bullx
2006-02-06, 06:14 PM
probably my Brian O has already clarified,
and, by the way,
...do Know what you are doing...
yes, i think i do.
:-)

trialsfreak13
2006-02-06, 11:01 PM
heres a little animation i slap together mind the crudness:) here it is (http://unicyclist.com/gallery/?g2_view=core.ShowItem&g2_itemId=174443)

litldude2
2006-02-06, 11:31 PM
I don't think you should put a black frame in front of a dark blue background. It is hard to see.

bullx
2006-02-07, 09:09 AM
that blue is the defauld background in blender, and, yes, everybody hates it.
you can easyly change that in the world panel.
keep it up
:-)

trialsfreak13
2006-02-08, 11:17 PM
ok this is not something i just slaped together

hagbag14
2006-02-08, 11:28 PM
wow bullx you should talk to koxx about advertising pics or something that 3d mod is sweet

litldude2
2006-02-09, 12:53 AM
ok this is not something i just slaped together
Well so far you have made a frame and wheel. Are you going to put them together and make the rest of the parts?

trialsfreak13
2006-02-09, 04:19 AM
here bullx use this bc in the game

Brian O.
2006-02-09, 04:44 AM
That BC couldnt be used in the game, mainly because its poly count it way too large considering the tire and rim, not to mention each individual spoke having been modeled. It does look good though!

bullx
2006-02-09, 11:51 AM
have a look at www.koxx-one.com
yioggi is a very smart guy and he put my image on the koxx website

the bc wheel il quite nice, but you have to work on the "pedals" and tweak materials too

Rodgeriego
2006-02-09, 01:16 PM
I saw that on the Koxx site yesterday, im very impressed by it.
goin a little off subject does anybody know if yoggi will be at the BUC this year?
anyway i hope this game project works out shud be really koOl.
;)

Zzagg
2006-02-09, 04:26 PM
have a look at www.koxx-one.com
yioggi is a very smart guy and he put my image on the koxx websiteCool! I knew Yoggi would use this model on his site, good job!:)
Did you get a T-shirt, at least;)

bullx
2006-02-09, 09:21 PM
not a t-shirt but yoggi has been really, really kind with me

Zzagg
2006-02-10, 04:33 PM
not a t-shirt but yoggi has been really, really kind with meGreat! Yoggi is actually a friendly guy. Good luck for you guys, I hope I'll soon be able to play your uni video game;)

redhead
2006-02-10, 11:26 PM
What did yoiggo give you?
Im learning how to use the crazy hard program!

forrestunifreak
2006-02-10, 11:28 PM
I'm not. :(


I can't open up a background image.... I keep geting this weird little error. Help?

bullx
2006-02-11, 11:09 AM
for opening a bg image you have to go in "view" menù that is more or less on the bottom left corner of the screen.
then choose background image and browse for your image.
note thata you can see the background only if you are in one of the main views (front, side, top) that you can enable using numpad 1,3,7

blender mainly works using shortcuts, you can become crazy if you try to use only the interface.

note also that pressing 5 on the num pad you switch from orto view to prospective view and that you can see background images only in orto.

hope this help

Fly04066814
2006-02-11, 12:49 PM
you can also put the image on to a plane....

forrestunifreak
2006-02-11, 05:38 PM
for opening a bg image you have to go in "view" menù that is more or less on the bottom left corner of the screen.
then choose background image and browse for your image.
note thata you can see the background only if you are in one of the main views (front, side, top) that you can enable using numpad 1,3,7

blender mainly works using shortcuts, you can become crazy if you try to use only the interface.

note also that pressing 5 on the num pad you switch from orto view to prospective view and that you can see background images only in orto.

hope this help


I've done that, but there's no valid file to open. Do I have to save it in some special blender file or something?

unijesse
2006-02-11, 05:54 PM
hey have i been reading this thread right? is there gonna be a uni video game?

habbywall
2006-02-11, 06:33 PM
yeah, there will be a game, but it wont be out for a while, cause they still gotta like make it and all, right now they just have the idea for it, and some other stuff, im not even sure whose programming it, if there is someone programming it yet

bullx
2006-02-11, 06:57 PM
you can use all common format as bg (bmp, jpg, png, etc)

yes me and Brian O are working on the game.
i'm a little bit in late because of my work but i plan to send to Brian O an animated puppet with his uni before the end of the coming week so that he can use it for some tests into the engine.

unijesse
2006-02-11, 07:03 PM
are you good at uni'ing or at least know lots of tricks? because it would be boring if all you could do is like grind or something.

and you should also ask like shaun j. or dan h. if you can use them for characters

bullx
2006-02-12, 10:20 AM
i'm a noob let's say level 3
this is why i will only make graphic but i prefer brian o to make chioches about the game play and so.

bullx
2006-03-18, 09:36 AM
i've started a new project about a one wheeled futuristic vehicle.
http://www.kino3d.com/forum/files/uni_startx.jpg

i will be off line for the next three days so...

Jerrick
2006-03-18, 09:50 AM
thats pretty kool, have you seen the prototypes for the one really futurisitic looking motorized uni?

swarbrim
2006-03-18, 09:56 AM
Sweet man, hows the game going?

Mike

bullx
2006-03-18, 10:01 AM
no news abot the game, sorry :-\ i think it's a death project, mainly for my fault, too much work, too few free time.

yes i've seen this:http://unicycle.eyume.com/motor.jpg

musketman
2006-03-18, 10:20 PM
that is kewl, and i know how hard it is because iam just getting into 3d objects at school. I think its hard and confusing. And iam not even doing 3d models that hard yet!

Brian O.
2006-03-19, 12:13 AM
no news abot the game, sorry :-\ i think it's a death project, mainly for my fault, too much work, too few free time.

I got that character you modeled in the engine and moving around. Although, I myself havnt had much time either, what with applying to colleges and all. I definitely plan to work on it this summer, or sooner if possible. However, with how things are going right now I havn't had much time. I don't plan to let it die... yet. :)

bullx
2006-03-20, 09:11 PM
ok so we both can try to keep it alive in our free time.

thank you.
bye

koebwil
2006-03-20, 09:44 PM
i've started a new project about a one wheeled futuristic vehicle.
http://www.kino3d.com/forum/files/uni_startx.jpg

i will be off line for the next three days so...I like it, especially the handle. The only thing it's missing is a couple of foot rests. Very cool though, what is the project (film, game, etc.)?

trialsfreak13
2006-03-30, 06:41 PM
WOW! :eek:

sugarloafur
2006-03-30, 10:34 PM
When this uni game is in a state that's ready for testing, you should create a new project on sourceforge.net and keep all materials there. It's easier for the community to follow the project, and give people who may want to contribute the chance. I'd be interested in helping with the coding, but I'm not too experienced.

trialsfreak13
2006-04-03, 05:41 PM
if you would not like to source fourge i am working on a website and i can put
in a program called pafiledb which is a download management program
to see wat it looks like click here (http://www.phparena.net)

bullx
2006-05-16, 08:40 AM
sorry for resurrecting this old post...

here it is the finished image.
i'm entering a cg contest that is about racing in the future.

hope you like it.

http://www.idstudio.it/bullx/f1_2006_hi.jpg

Zzagg
2006-05-16, 12:49 PM
GREAT!
good thing you added a rear bumper on the saddle...
...I wouldn't ride without it, especially while racing:D

unijesse
2006-08-12, 08:45 AM
hey guys i need help chooseing wich blender program to download

sobriquet
2006-08-12, 02:10 PM
Wow, that is amazing.

skrobo
2006-08-12, 06:00 PM
does blender work anything like bryce?

i don't want to bother too much with it if its not, those 3d models are pretty sweet tho

theres also a beta version of google sketchup that you can get for free

Brian O.
2006-08-12, 06:02 PM
hey guys i need help chooseing wich blender program to download

Assuming you are running windows, get the top one on their download page, or click here: http://mirror.cs.umn.edu/blender.org/release/Blender2.42/blender-2.42a-windows.exe

irvinegr
2006-08-12, 06:10 PM
That Picture Is Sooooooo Sweeeet!!

habbywall
2006-12-09, 04:38 AM
Hello all, I have gotten into some 3d modeling alot lately. I'm no good. But I soon hope to be. I will definitly work on this some, I can do some animation and modeling.

habbywall
2006-12-16, 02:52 AM
I will work on it some, I don't know what to make though, so if you want me to make any part of it just tell me.
Any suggestions anybody?

habbywall
2007-01-09, 10:01 PM
I have someone that will code stuff for us. I'm not sure that he is any good. But we mine as well give it a try.
I have made a newspaper stand in maya now.

Brian O.
2007-01-09, 10:41 PM
I have someone that will code stuff for us. I'm not sure that he is any good. But we mine as well give it a try.
I have made a newspaper stand in maya now.

You must have missed the thread titled Kris Holm Pro Uni here in JC, a friend and I already started the game and have a controllable unicycle pedaling around in the world.

http://www.unicyclist.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=300300&g2_serialNumber=1&g2_GALLERYSID=3741475f476c56def38d9c2d4ac3d693

habbywall
2007-01-10, 12:11 AM
O, I thought it was just about the unicycles. I will go read it now.